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Peter Bauman
•
May 4, 2026
•
134
Shohei Fujimoto on Remembering Space
Data artist Shohei Fujimoto produces site-specific, data-driven perceptual installations. The artist spoke with Peter Bauman (Monk Antony) about the primitive structures underlying human perception, how the body remembers space, and whether simulated realities can ever fully replicate physical experience. Fujimoto is exhibiting at Personal Structures in Palazzo Mora alongside the Venice Biennale (May 9–November 22, 2026).
Interview
Event
Evergreen
Copper Giloth & Peter Bauman
•
April 27, 2026
•
133
Jane Veeder on Loving Change
Jane Veeder began her career in electronic media arts in 1976 and became a member of the pioneering Chicago computer graphics community and EVL. Her computer-animation Montana (1982) is part of MoMA's video collection. Veeder spoke with her longtime friend from the Chicago new media scene, Copper Giloth, as well as Peter Bauman. They cover her path from ceramic sculpture to analog video with Phil Morton to real-time computer animation. Veeder's interactive experiments on the Zgrass machine's repurposed video game hardware anticipated by decades the game-engine-driven world-building that now anchors major museum collections and biennials.
Interview
Evergreen
History
Peter Bauman
•
April 20, 2026
•
132
Ed Fornieles on Art as Human Sacrifice
Post-internet artist Ed Fornieles spoke with Peter Bauman (Monk Antony), exploring how ecosystems and emergent systems underpin his practice. They cover the post-internet generation's legacy, models of human-AI collaboration and art as human sacrifice, a person dedicating their life to what they make.
Interview
Evergreen
Peter Bauman
•
April 13, 2026
•
131
Aaron Hertzmann on Caring about People
AI scientist, researcher and artist Aaron Hertzmann spoke with Peter Bauman (Monk Antony), arguing that AI can automate certain tasks but that true authorship remains a human social construct rooted in personal relationships and agency. They cover the enduring question of whether machines can make art, AI’s historical analogies from photography to streaming, and what is genuinely new about this moment.
Interview
Evergreen
History
Peter Bauman
•
April 6, 2026
•
130
Keiken on the Worldbuilding Lens
Hana Amori, co-founder of the artist collective Keiken, spoke with Peter Bauman (Monk Antony) about worldbuilding as a fundamental lens for making to explore consciousness, community and lived experience. They cover fantasy as protection, relationality as ethos and what it means to collaborate with both humans and machines.
Interview
Evergreen
Peter Bauman
•
March 30, 2026
•
129
Kyle McDonald on Computer Softness
Kyle McDonald is an artist working with code. He spoke with Peter Bauman (Monk Antony) about his wide-ranging engagements with technology and culture. They cover McDonald's chatbot-to-AI-researcher-to-artist origin story, how 2015 made computers feel softer and more human, plus the idea that AI is building a dense mirror world out of every trace of our digital past.
Interview
Evergreen
History
Peter Bauman
•
May 4, 2026
•
0
134
Shohei Fujimoto on Remembering Space
Data artist Shohei Fujimoto produces site-specific, data-driven perceptual installations. The artist spoke with Peter Bauman (Monk Antony) about the primitive structures underlying human perception, how the body remembers space, and whether simulated realities can ever fully replicate physical experience. Fujimoto is exhibiting at Personal Structures in Palazzo Mora alongside the Venice Biennale (May 9–November 22, 2026).
Interview
Event
Copper Giloth & Peter Bauman
•
April 27, 2026
•
0
133
Jane Veeder on Loving Change
Jane Veeder began her career in electronic media arts in 1976 and became a member of the pioneering Chicago computer graphics community and EVL. Her computer-animation Montana (1982) is part of MoMA's video collection. Veeder spoke with her longtime friend from the Chicago new media scene, Copper Giloth, as well as Peter Bauman. They cover her path from ceramic sculpture to analog video with Phil Morton to real-time computer animation. Veeder's interactive experiments on the Zgrass machine's repurposed video game hardware anticipated by decades the game-engine-driven world-building that now anchors major museum collections and biennials.
Interview
Evergreen
Peter Bauman
•
April 20, 2026
•
0
132
Ed Fornieles on Art as Human Sacrifice
Post-internet artist Ed Fornieles spoke with Peter Bauman (Monk Antony), exploring how ecosystems and emergent systems underpin his practice. They cover the post-internet generation's legacy, models of human-AI collaboration and art as human sacrifice, a person dedicating their life to what they make.
Interview
Evergreen
Peter Bauman
•
April 13, 2026
•
0
131
Aaron Hertzmann on Caring about People
AI scientist, researcher and artist Aaron Hertzmann spoke with Peter Bauman (Monk Antony), arguing that AI can automate certain tasks but that true authorship remains a human social construct rooted in personal relationships and agency. They cover the enduring question of whether machines can make art, AI’s historical analogies from photography to streaming, and what is genuinely new about this moment.
Interview
Evergreen
Peter Bauman
•
April 6, 2026
•
0
130
Keiken on the Worldbuilding Lens
Hana Amori, co-founder of the artist collective Keiken, spoke with Peter Bauman (Monk Antony) about worldbuilding as a fundamental lens for making to explore consciousness, community and lived experience. They cover fantasy as protection, relationality as ethos and what it means to collaborate with both humans and machines.
Interview
Evergreen
Peter Bauman
•
March 30, 2026
•
0
129
Kyle McDonald on Computer Softness
Kyle McDonald is an artist working with code. He spoke with Peter Bauman (Monk Antony) about his wide-ranging engagements with technology and culture. They cover McDonald's chatbot-to-AI-researcher-to-artist origin story, how 2015 made computers feel softer and more human, plus the idea that AI is building a dense mirror world out of every trace of our digital past.
Interview
Evergreen
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Peter Bauman
•
May 4, 2026
134
Shohei Fujimoto on Remembering Space
Data artist Shohei Fujimoto produces site-specific, data-driven perceptual installations. The artist spoke with Peter Bauman (Monk Antony) about the primitive structures underlying human perception, how the body remembers space, and whether simulated realities can ever fully replicate physical experience. Fujimoto is exhibiting at Personal Structures in Palazzo Mora alongside the Venice Biennale (May 9–November 22, 2026).
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